The war is over and the Confederates have been pushed back. From the ashes, warriors rise to lead Atelia to prosperity. You decide the cost of peace. You determine the toll of war. Lead on.
2010-01-11
News: 11 January 2010
Hi all,

The promised balance changes are here.

Here's what was already done:

- Power Cap was increased to 6000 (This is a temporary thing. The issue will be taken care of more seriously later on).
- Power mining...
2010-01-01
Cha-cha-cha-Changes!
Firstly, this is directly from the desk of me: the omnipresent developer, the one who bosses Jayme and Monique around as well as our talented code monkey. I'd personally like to thank you for playing Iron Grip: Lords of ...
2009-12-28
News: 28 December 2009
Nothing is ever static in the world of Iron Grip. And this holiday season, there is suddenly an increased demand for coal. Previously eager Warlords found themselves drowning in the resource, not really valuing its worth...
2009-12-24
News: 24 December 2009
The Lords of Atelia team would like to wish all of its beta testers a happy holidays. Naturally there will be some downtime this weekend as we celebrate and kick back, so be patient if responses are a tad slow for the ne...
2009-12-21
Fatal Weekend Concludes
As it is now Monday, our Fatal Weekend event has drawn to a close. While people are still invited (and encouraged) to attack the Revenge alliance to knock them down a peg or two, you will no longer be awarded Gold for yo...
2009-12-18
Gunfire & Smoke: Fatal Friday is Here
Greetings and salutations, fans of Lords of Atelia. Today we would like to introduce the beginning a very special (and fun... for some of us) event: Fatal Friday.

Today marks the first day of a... shifting of p...
2009-12-14
Changes: 14 December
Aloha, Lords of Atelia fans!

We've got some really cool news for you. After some quick technical fixes, the developers have recently informed us that the option to reply directly to our news on the forums can finally ...
2009-12-11
Booby Traps bug is fixed
Hi all!

While Booby traps are supposed to be strong against infantry units, there was a bug in some cases that made them even stronger than they were intended to be. That bug is squashed now, and the road for vic...
2009-12-09
Changes: 9 December 2009
A lot of drastic and major changes here for everyone to mull over. These changes will hopefully be something to consider andgive feedback over for the next few weeks; we've felt we have been backpedaling and changing thi...
2009-12-07
Downtime: 07 December 2009
We're having some server maintenance today, the game may experience some brief downtime. Thank you for your patience, and hopefully you'll be ready to play some more Lords of Atelia after the downtime!...
2009-12-03
The Gift of Giving Contest Concludes
So I'm a couple days late in reminding everyone but the Gift of Giving Contest - you know, that gold contest that we hosted last month? - has finally concluded. I'm proud to say it got a lot more of a response than we ex...
2009-11-30
Changes: 30 November 2009
Thanksgiving has come and gone, leaving tired Atelians everywhere with turkey in their bellies, I'm sure. Wait, what? Atelians don't celebrate Turkey Day? Way to rain on my parade...

But it does appear that thi...
2009-11-24
Changes: 24 November
Hey, Lords of Atelia players! We've got some awesome stuff happening right now - enough to merit a second news post today, how's that for awesome? As most of you know, the developers have been very hard at work. That's t...
2009-11-24
Changes: 23 November
We have some hot new updates for all the beta testers. However, most of these changes will only happen as we update the live server, which is most likely coming this Tuesday or Wednesday. Still, we thought we'd give you ...
2009-11-20
Changes: 19 November
Over the past few days, we've had a growing number of changes here at Lords of Atelia and we'd love your feedback on them. The changes that have occurred since our last update are:

- Creating an alliance now costs 5 Go...
2009-11-16
Balance: Your Feedback
Some of the Lords of Atelia players have already noticed, but for those who haven't: We've recently posted a poll on the forums regarding Game Balance and we'd love it if everyone could stop by, vote and offer opinions o...
2009-11-13
Changes: 13 November
Yesterday in our news, we told you about some changes to social groups. To elaborate on that update, the social groups are now tied directly to alliances. In other words, when you make an alliance it creates a social gro...
2009-11-12
The Gift of Giving Contest
We're entering the official holiday season at last. Winter is coming slowly but surely, the weather's getting colder (for half of the world, anyway) and the end of the year is fast approaching. We've been in Closed Beta ...
2009-11-12
Changes: 12 November
Greetings, forum users. These changes apply to you in particular. We've run across a snag: some of you may have been in social groups before. Well, we've made some changes across the game that means social groups are tie...
2009-11-12
Changes: 11 November
A lot of cool new features are in the works for Lords of Atelia (including a contest that should be launched today or tomorrow, assuming that the developers don't get struck by lightning). We're excited to say that our C...
2009-11-10
Changes: 10 November
Greetings, Lords of Atelia players. We hope you had a wonderful weekend. As always, the development staff has been hard at work to make Lords of Atelia a better experience for you all around. We don't have any major chan...
2009-11-06
Changes: 6 November
The weekend is finally here and with it comes some cool updates here for Iron Grip: Lords of Atelia. Our development staff will be working on the changes that were announced yesterday and more fixes throughout the weeken...
2009-11-05
Changes: 5 November 2009
This weekend is a big one, as our developers are heading right into the code and will hopefully have some exciting changes as well as features to show us.

- Alliance reset is going to happen soon. We have done a lot o...
2009-11-03
Changes: 2 November 2009
With the holidays this weekend (hope everyone had a nice Halloween and Day of the Dead, for those who celebrate), the notable changes for Iron Grip: Lords of Atelia are significantly more minimal. (That is, there aren't ...
2009-10-30
Changes: 30 October 2009
Some more changes were made today in Lords of Atelia.

Before we get to them, let me take the time to wish everyone a Happy Halloween. There's no in-game event this year, but as for next year... we'll have to see ;)

...
2009-10-29
Changes: 29 October 2009
Some of you may have noticed that quite a few changes have been taking place here on Lords of Atelia. Let me start by telling you about the most prominent one:

Gold. If you're posting in the Game Guides section of the f...
2009-10-28
Changes: 28 October 2009
As Lords of Atelia is in beta, we've got a lot of changes that are being implemented. It's kind of pointless to derail everyone with long lists of everything under way but the notable changes will be listed in updates he...
2009-10-26
Weekend Changes
Hey folks! We've got a summary of updates from the weekend that we'd like to let you all know about! Here's some ideas of what was changed over the past couple of days; remember, as always, you can let us know your feeli...
2009-10-23
Marketplace Reset
With the coming of closed beta came some changes and, unfortunately, one of those came in the form of having to reset the marketplace.

The bad news is that everything on the marketplace was lost in the process…

...
2009-10-23
Closed Beta is Live
The closed beta for Iron Grip: Lords of Atelia is now live! Feel free to register and pass the link along to your friends!

In preparation, we've added a few new changes to the game:

- Capture attack cost raised to ...
2009-10-22
Important: Tribe Names changes, server changes, and more!
Greetings users,

Recently, we updated our servers here at Lords of Atelia. While this may not sound like a big project, we've also begun efforts to integrate our forums, something that many of you will have undoubtedly...
Richest
awesomepossum
362,550,570
markgeigel
353,872,380
Moose_Head
70,564,309
Most Powerful
markgeigel
46,165,756
awesomepossum
19,082,853
Drewtelia
11,730,646
Most Armed
markgeigel
31,378,552
awesomepossum
16,811,100
SoftwareGuru
9,972,907
Most Developed
awesomepossum
707
markgeigel
694
Drewtelia
403
G
High humidity causes rust all over the country. Iron is lost.
G
Weaponry strike! Weapons cost more until the end of the day.
G
Temperatures are moderate and everyone are more eager to work. Tool production costs go down today.
G
A massive heat wave makes working conditions unbearable. Iron production is down by today.
G
Thunderstorms make the ground muddy, and soldiers can barely move. Attack rating is down by .
G
A fast-moving epidemic sweeps across the land, and soldiers are reluctant to fight. Recruiting costs are up by today.
G
Lack of rain reduces crop production all around. Food is almost nonexistent, and soldiers are weaker because of it. Attack rating is down for the day.
G
A solar eclipse darkens the sky and makes for ideal attacking conditions. Attack rating is up by today.
G
The arid heat causes soldiers to tire more easily. Defense rating is down by .
G
The economy is in a rapid spiral downward, and soldiers are eager for work! Recruitment costs are down by for the day.
G
Holiday festivities boost morale across the land. Gain power.
G
A celebration of giving takes place, and local villages are eager to assist soldiers. Gain iron.
G
New trade routes have opened, allowing for bartering between villages and army camps. Gain coal.
G
A caravan of entertainers stopped by a neutral village to perform. Morale is boosted all around. Gain power.
G
The chill of winter sets in, blanketing the land in snow. Lose power.
G
A blizzard makes visibility nearly impossible, and armies suffer all around for it. Suffer to your attack rating for the day.
G
Roaming groups of bandits have been spotted all throughout the land. Keep a close eye on your stores!
G
It's the dead of winter and crop production has radically reduced. Soldiers are hungry and can't properly fight. Defense rating is down by .
G
A vermin infestation causes destruction to camps all across the land. Suffer to your defense rating.
G
Spring comes and with it hope. Soldiers are more eager to fight all around. Recruitment costs are down by today.
G
Food production has increased massively all around, and meals are plentiful. Gain to defense rating.
G
Fog blankets the ground in early morning hours, making attacking conditions ideal. Gain to your attack rating.
G
Allergy season makes workers all around ill. Iron production is down today.
G
The new year brings promise and hope all around. Morale is boosted. Gain power.
G
Spring is in the air and frequent visits to local villages will boost your soldiers' morale! ( Power gained)
G
Autumn brings changing leaves and the first crisp chill to the air. The relief from summer's heat causes attack rating to go up by globally!
G
The final harvest of the year is celebrated at a neutral city and everyone is invited. Gain power because of the celebrations!
G
A local neutral area set up a meeting between all the armies to allow for soldiers to enlist. Recruitment costs are down today.
G
Unexpected storms ravage the lands, resulting in tornadoes that destroy many camps and leave others severely damaged. Coal production is down by today.
G
Local insects swarm, getting into everything and generally causing chaos. Everyone expends power trying to be rid of the nuisances.
G
A traveling troupe of performers stops in, and soldiers from all armies come to visit. Unfortunately, while the armies are away, other members of the troupe rob the camps blind. Lose iron.
G
Records from previous wars have been excavated and are on display at a local neutral village. XP gain is up today!
G
An entire army has been wiped out and now their stores are up for sale. Enjoy a reduction in the cost of Offensive arms for the day.
G
Because of the winter cold, soldiers are more eager to wear extra armor! Bonus to defense increased by for the day.
G
The smoldering summer heat makes every soldier reluctant to pile on the layers of armor. Defensive strength reduced by for the day.
G
Mail arrived early all around! Soldier morale is boosted, and with it, so is attack rating by .
G
An earthquake shakes the land, destroying an entire army and their stores are now being sold! Price of armor is reduced by for the day.
G
Lack of rain makes the ground dry and forest fires destroy supplies! Iron production is down by for the day.
G
The weather is mild, cool and pleasant to work in! Coal production is up by for the day.
G
Local doctors produce more efficient treatment for battle wounds. Recruitment costs are down by for the day.
G
Excessive raining causes floods all around; everything is at least partially under water! Lose power.
G
Grain stores from a local farm are contaminated, and everyone who's eaten their supplies is sick as a result. Suffer to attack rating.
G
Someone's been dumping toxins into one of the rivers, and has effectively polluted the water as a result. Suffer to defense rating.
G
It's so cold outside that no one actually wants to move. Recruitment costs are up by globally.
G
Humidity makes your iron supplies rust together, much to the irritation of your workers. The miners spend hours working on repairing the damage and iron productivity suffers by as a result.
Username:
Password: